Harvest
Golems mine the valley for reagents: ember, vitriol, storm glass, bone. Every vein is contested. Every hauler is a target.
Fortress Ashcrown · The Ninth Reagent War
Harvest raw reagents. Chain them like code. Ember into vitriol into a two-second fuse makes a corroding firebomb. Bone meal into quicksilver into aether makes a golem that flies. Across the valley, the Alchemancer of is writing one too.
Golems mine the valley for reagents: ember, vitriol, storm glass, bone. Every vein is contested. Every hauler is a target.
Reagents are code blocks in disguise. Snap them together freely. Each one transforms what came before: an element, a fuse, a split, a body, a pair of wings.
Hurl the spell, brew it into a buff, or pour it into a golem. Your Alchemancer is safe inside the fortress, until it isn't. Kill theirs and the war is over.
Tap reagents to chain them (up to six, twelve mana). Tap a link to remove it. Then cast at Cindermaw's walls. Their ward blocks half of anything that doesn't fly over it. Some combinations are forbidden. Find them.
Choose a reagent to begin.
Cindermaw's walls stand at full strength.
Chain bone meal and the spell gets a body. Everything after it becomes a trait: quicksilver for speed, aether for flight, gloam to vanish, ember to make its fists burn. Your workers and your army are the same thing, written differently.
Secrets of the guild: 0 of 0
Archmage standing granted. You found every secret, forbidden or otherwise. Join the war council below and your alpha invite will carry the Archmage sigil.
We're deciding now. Tap what you'd actually choose. Nothing is charged; it just tells us what to build.
Council members get alpha invites, a vote on the next reagents, and the dev log as the fortress goes up.